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AmigActive 10
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AACD 10.iso
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blktiger.c
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C/C++ Source or Header
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2000-05-04
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18KB
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471 lines
/***************************************************************************
Black Tiger
Driver provided by Paul Leaman
Thanks to Ishmair for providing information about the screen
layout on level 3.
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
#include "cpu/z80/z80.h"
extern unsigned char *blktiger_backgroundram;
extern unsigned char *blktiger_backgroundattribram;
extern size_t blktiger_backgroundram_size;
extern unsigned char *blktiger_palette_bank;
extern unsigned char *blktiger_screen_layout;
WRITE_HANDLER( blktiger_palette_bank_w );
WRITE_HANDLER( blktiger_screen_layout_w );
READ_HANDLER( blktiger_background_r );
WRITE_HANDLER( blktiger_background_w );
WRITE_HANDLER( blktiger_video_control_w );
WRITE_HANDLER( blktiger_video_enable_w );
WRITE_HANDLER( blktiger_scrollbank_w );
WRITE_HANDLER( blktiger_scrollx_w );
WRITE_HANDLER( blktiger_scrolly_w );
int blktiger_interrupt(void);
int blktiger_vh_start(void);
void blktiger_vh_stop(void);
void blktiger_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
/* this is a protection check. The game crashes (thru a jump to 0x8000) */
/* if a read from this address doesn't return the value it expects. */
static READ_HANDLER( blktiger_protection_r )
{
int data = cpu_get_reg(Z80_DE) >> 8;
logerror("protection read, PC: %04x Result:%02x\n",cpu_get_pc(),data);
return data;
}
static WRITE_HANDLER( blktiger_bankswitch_w )
{
int bankaddress;
unsigned char *RAM = memory_region(REGION_CPU1);
bankaddress = 0x10000 + (data & 0x0f) * 0x4000;
cpu_setbank(1,&RAM[bankaddress]);
}
static struct MemoryReadAddress readmem[] =
{
{ 0x0000, 0x7fff, MRA_ROM },
{ 0x8000, 0xbfff, MRA_BANK1 },
{ 0xc000, 0xcfff, blktiger_background_r },
{ 0xd000, 0xffff, MRA_RAM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x0000, 0xbfff, MWA_ROM },
{ 0xc000, 0xcfff, blktiger_background_w, &blktiger_backgroundram, &blktiger_backgroundram_size },
{ 0xd000, 0xd3ff, videoram_w, &videoram, &videoram_size },
{ 0xd400, 0xd7ff, colorram_w, &colorram },
{ 0xd800, 0xdbff, paletteram_xxxxBBBBRRRRGGGG_split1_w, &paletteram },
{ 0xdc00, 0xdfff, paletteram_xxxxBBBBRRRRGGGG_split2_w, &paletteram_2 },
{ 0xe000, 0xfdff, MWA_RAM },
{ 0xfe00, 0xffff, MWA_RAM, &spriteram, &spriteram_size },
{ -1 } /* end of table */
};
static struct IOReadPort readport[] =
{
{ 0x00, 0x00, input_port_0_r },
{ 0x01, 0x01, input_port_1_r },
{ 0x02, 0x02, input_port_2_r },
{ 0x03, 0x03, input_port_3_r },
{ 0x04, 0x04, input_port_4_r },
{ 0x05, 0x05, input_port_5_r },
{ 0x07, 0x07, blktiger_protection_r }, /*DPS 980118*/
{ -1 } /* end of table */
};
static struct IOWritePort writeport[] =
{
{ 0x00, 0x00, soundlatch_w },
{ 0x01, 0x01, blktiger_bankswitch_w },
{ 0x04, 0x04, blktiger_video_control_w },
{ 0x06, 0x06, watchdog_reset_w },
{ 0x07, 0x07, IOWP_NOP }, /* Software protection (7) */
{ 0x08, 0x09, blktiger_scrollx_w },
{ 0x0a, 0x0b, blktiger_scrolly_w },
{ 0x0c, 0x0c, blktiger_video_enable_w },
{ 0x0d, 0x0d, blktiger_scrollbank_w }, /* Scroll ram bank register */
{ 0x0e, 0x0e, blktiger_screen_layout_w },/* Video scrolling layout */
#if 0
{ 0x03, 0x03, IOWP_NOP }, /* Unknown port 3 */
#endif
{ -1 } /* end of table */
};
static struct MemoryReadAddress sound_readmem[] =
{
{ 0x0000, 0x7fff, MRA_ROM },
{ 0xc000, 0xc7ff, MRA_RAM },
{ 0xc800, 0xc800, soundlatch_r },
{ 0xe000, 0xe000, YM2203_status_port_0_r },
{ 0xe001, 0xe001, YM2203_read_port_0_r },
{ 0xe002, 0xe002, YM2203_status_port_1_r },
{ 0xe003, 0xe003, YM2203_read_port_1_r },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress sound_writemem[] =
{
{ 0x0000, 0x7fff, MWA_ROM },
{ 0xc000, 0xc7ff, MWA_RAM },
{ 0xe000, 0xe000, YM2203_control_port_0_w },
{ 0xe001, 0xe001, YM2203_write_port_0_w },
{ 0xe002, 0xe002, YM2203_control_port_1_w },
{ 0xe003, 0xe003, YM2203_write_port_1_w },
{ -1 } /* end of table */
};
INPUT_PORTS_START( blktiger )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */
PORT_START /* DSW0 */
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_5C ) )
PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x38, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x28, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x18, DEF_STR( 1C_5C ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x02, "2" )
PORT_DIPSETTING( 0x03, "3" )
PORT_DIPSETTING( 0x01, "5" )
PORT_DIPSETTING( 0x00, "7")
PORT_DIPNAME( 0x1c, 0x1c, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x1c, "1 (Easiest)")
PORT_DIPSETTING( 0x18, "2" )
PORT_DIPSETTING( 0x14, "3" )
PORT_DIPSETTING( 0x10, "4" )
PORT_DIPSETTING( 0x0c, "5 (Normal)" )
PORT_DIPSETTING( 0x08, "6" )
PORT_DIPSETTING( 0x04, "7" )
PORT_DIPSETTING( 0x00, "8 (Hardest)" )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Allow Continue" )
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x40, DEF_STR( Yes ) )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x80, DEF_STR( Cocktail ) )
PORT_START
PORT_DIPNAME( 0x01, 0x01, "Freeze" ) /* could be VBLANK */
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
2048, /* 2048 characters */
2, /* 2 bits per pixel */
{ 4, 0 },
{ 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 },
16*8 /* every char takes 16 consecutive bytes */
};
static struct GfxLayout spritelayout =
{
16,16, /* 16*16 sprites */
2048, /* 2048 sprites */
4, /* 4 bits per pixel */
{ 0x20000*8+4, 0x20000*8+0, 4, 0 },
{ 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3,
32*8+0, 32*8+1, 32*8+2, 32*8+3, 33*8+0, 33*8+1, 33*8+2, 33*8+3 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16,
8*16, 9*16, 10*16, 11*16, 12*16, 13*16, 14*16, 15*16 },
64*8 /* every sprite takes 64 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ REGION_GFX1, 0, &charlayout, 768, 32 }, /* colors 768 - 895 */
{ REGION_GFX2, 0, &spritelayout, 0, 16 }, /* colors 0 - 255 */
{ REGION_GFX3, 0, &spritelayout, 512, 8 }, /* colors 512 - 639 */
{ -1 } /* end of array */
};
/* handler called by the 2203 emulator when the internal timers cause an IRQ */
static void irqhandler(int irq)
{
cpu_set_irq_line(1,0,irq ? ASSERT_LINE : CLEAR_LINE);
}
static struct YM2203interface ym2203_interface =
{
2, /* 2 chips */
3579545, /* 3.579 MHz ? (hand tuned) */
{ YM2203_VOL(15,15), YM2203_VOL(15,15) },
{ 0 },
{ 0 },
{ 0 },
{ 0 },
{ irqhandler }
};
static struct MachineDriver machine_driver_blktiger =
{
/* basic machine hardware */
{
{
CPU_Z80,
4000000, /* 4 Mhz (?) */
readmem,writemem,readport,writeport,
interrupt,1
},
{
CPU_Z80 | CPU_AUDIO_CPU,
3000000, /* 3 Mhz (?) */
sound_readmem,sound_writemem,0,0,
ignore_interrupt,0 /* IRQs are triggered by the YM2203 */
}
},
60, 1500, /* frames per second, vblank duration - hand tuned to get rid of sprite lag */
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
0,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
gfxdecodeinfo,
1024, 1024,
0,
VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE | VIDEO_UPDATE_AFTER_VBLANK,
0,
blktiger_vh_start,
blktiger_vh_stop,
blktiger_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_YM2203,
&ym2203_interface
}
}
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( blktiger )
ROM_REGION( 0x50000, REGION_CPU1 ) /* 64k for code + banked ROMs images */
ROM_LOAD( "blktiger.5e", 0x00000, 0x08000, 0xa8f98f22 ) /* CODE */
ROM_LOAD( "blktiger.6e", 0x10000, 0x10000, 0x7bef96e8 ) /* 0+1 */
ROM_LOAD( "blktiger.8e", 0x20000, 0x10000, 0x4089e157 ) /* 2+3 */
ROM_LOAD( "blktiger.9e", 0x30000, 0x10000, 0xed6af6ec ) /* 4+5 */
ROM_LOAD( "blktiger.10e", 0x40000, 0x10000, 0xae59b72e ) /* 6+7 */
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "blktiger.1l", 0x0000, 0x8000, 0x2cf54274 )
ROM_REGION( 0x08000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "blktiger.2n", 0x00000, 0x08000, 0x70175d78 ) /* characters */
ROM_REGION( 0x40000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "blktiger.5b", 0x00000, 0x10000, 0xc4524993 ) /* tiles */
ROM_LOAD( "blktiger.4b", 0x10000, 0x10000, 0x7932c86f )
ROM_LOAD( "blktiger.9b", 0x20000, 0x10000, 0xdc49593a )
ROM_LOAD( "blktiger.8b", 0x30000, 0x10000, 0x7ed7a122 )
ROM_REGION( 0x40000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "blktiger.5a", 0x00000, 0x10000, 0xe2f17438 ) /* sprites */
ROM_LOAD( "blktiger.4a", 0x10000, 0x10000, 0x5fccbd27 )
ROM_LOAD( "blktiger.9a", 0x20000, 0x10000, 0xfc33ccc6 )
ROM_LOAD( "blktiger.8a", 0x30000, 0x10000, 0xf449de01 )
ROM_REGION( 0x0400, REGION_PROMS ) /* PROMs (function unknown) */
ROM_LOAD( "mb7114e.8j", 0x0000, 0x0100, 0x29b459e5 )
ROM_LOAD( "mb7114e.9j", 0x0100, 0x0100, 0x8b741e66 )
ROM_LOAD( "mb7114e.11k", 0x0200, 0x0100, 0x27201c75 )
ROM_LOAD( "mb7114e.11l", 0x0300, 0x0100, 0xe5490b68 )
ROM_END
ROM_START( bktigerb )
ROM_REGION( 0x50000, REGION_CPU1 ) /* 64k for code + banked ROMs images */
ROM_LOAD( "btiger1.f6", 0x00000, 0x08000, 0x9d8464e8 ) /* CODE */
ROM_LOAD( "blktiger.6e", 0x10000, 0x10000, 0x7bef96e8 ) /* 0+1 */
ROM_LOAD( "btiger3.j6", 0x20000, 0x10000, 0x52c56ed1 ) /* 2+3 */
ROM_LOAD( "blktiger.9e", 0x30000, 0x10000, 0xed6af6ec ) /* 4+5 */
ROM_LOAD( "blktiger.10e", 0x40000, 0x10000, 0xae59b72e ) /* 6+7 */
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "blktiger.1l", 0x0000, 0x8000, 0x2cf54274 )
ROM_REGION( 0x08000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "blktiger.2n", 0x00000, 0x08000, 0x70175d78 ) /* characters */
ROM_REGION( 0x40000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "blktiger.5b", 0x00000, 0x10000, 0xc4524993 ) /* tiles */
ROM_LOAD( "blktiger.4b", 0x10000, 0x10000, 0x7932c86f )
ROM_LOAD( "blktiger.9b", 0x20000, 0x10000, 0xdc49593a )
ROM_LOAD( "blktiger.8b", 0x30000, 0x10000, 0x7ed7a122 )
ROM_REGION( 0x40000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "blktiger.5a", 0x00000, 0x10000, 0xe2f17438 ) /* sprites */
ROM_LOAD( "blktiger.4a", 0x10000, 0x10000, 0x5fccbd27 )
ROM_LOAD( "blktiger.9a", 0x20000, 0x10000, 0xfc33ccc6 )
ROM_LOAD( "blktiger.8a", 0x30000, 0x10000, 0xf449de01 )
ROM_REGION( 0x0400, REGION_PROMS ) /* PROMs (function unknown) */
ROM_LOAD( "mb7114e.8j", 0x0000, 0x0100, 0x29b459e5 )
ROM_LOAD( "mb7114e.9j", 0x0100, 0x0100, 0x8b741e66 )
ROM_LOAD( "mb7114e.11k", 0x0200, 0x0100, 0x27201c75 )
ROM_LOAD( "mb7114e.11l", 0x0300, 0x0100, 0xe5490b68 )
ROM_END
ROM_START( blkdrgon )
ROM_REGION( 0x50000, REGION_CPU1 ) /* 64k for code + banked ROMs images */
ROM_LOAD( "blkdrgon.5e", 0x00000, 0x08000, 0x27ccdfbc ) /* CODE */
ROM_LOAD( "blkdrgon.6e", 0x10000, 0x10000, 0x7d39c26f ) /* 0+1 */
ROM_LOAD( "blkdrgon.8e", 0x20000, 0x10000, 0xd1bf3757 ) /* 2+3 */
ROM_LOAD( "blkdrgon.9e", 0x30000, 0x10000, 0x4d1d6680 ) /* 4+5 */
ROM_LOAD( "blkdrgon.10e", 0x40000, 0x10000, 0xc8d0c45e ) /* 6+7 */
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "blktiger.1l", 0x0000, 0x8000, 0x2cf54274 )
ROM_REGION( 0x08000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "blkdrgon.2n", 0x00000, 0x08000, 0x3821ab29 ) /* characters */
ROM_REGION( 0x40000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "blkdrgon.5b", 0x00000, 0x10000, 0x22d0a4b0 ) /* tiles */
ROM_LOAD( "blkdrgon.4b", 0x10000, 0x10000, 0xc8b5fc52 )
ROM_LOAD( "blkdrgon.9b", 0x20000, 0x10000, 0x9498c378 )
ROM_LOAD( "blkdrgon.8b", 0x30000, 0x10000, 0x5b0df8ce )
ROM_REGION( 0x40000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "blktiger.5a", 0x00000, 0x10000, 0xe2f17438 ) /* sprites */
ROM_LOAD( "blktiger.4a", 0x10000, 0x10000, 0x5fccbd27 )
ROM_LOAD( "blktiger.9a", 0x20000, 0x10000, 0xfc33ccc6 )
ROM_LOAD( "blktiger.8a", 0x30000, 0x10000, 0xf449de01 )
ROM_REGION( 0x0400, REGION_PROMS ) /* PROMs (function unknown) */
ROM_LOAD( "mb7114e.8j", 0x0000, 0x0100, 0x29b459e5 )
ROM_LOAD( "mb7114e.9j", 0x0100, 0x0100, 0x8b741e66 )
ROM_LOAD( "mb7114e.11k", 0x0200, 0x0100, 0x27201c75 )
ROM_LOAD( "mb7114e.11l", 0x0300, 0x0100, 0xe5490b68 )
ROM_END
ROM_START( blkdrgnb )
ROM_REGION( 0x50000, REGION_CPU1 ) /* 64k for code + banked ROMs images */
ROM_LOAD( "j1-5e", 0x00000, 0x08000, 0x97e84412 ) /* CODE */
ROM_LOAD( "blkdrgon.6e", 0x10000, 0x10000, 0x7d39c26f ) /* 0+1 */
ROM_LOAD( "j3-8e", 0x20000, 0x10000, 0xf4cd0f39 ) /* 2+3 */
ROM_LOAD( "blkdrgon.9e", 0x30000, 0x10000, 0x4d1d6680 ) /* 4+5 */
ROM_LOAD( "blkdrgon.10e", 0x40000, 0x10000, 0xc8d0c45e ) /* 6+7 */
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "blktiger.1l", 0x0000, 0x8000, 0x2cf54274 )
ROM_REGION( 0x08000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "j15-2n", 0x00000, 0x08000, 0x852ad2b7 ) /* characters */
ROM_REGION( 0x40000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "blkdrgon.5b", 0x00000, 0x10000, 0x22d0a4b0 ) /* tiles */
ROM_LOAD( "j11-4b", 0x10000, 0x10000, 0x053ab15c )
ROM_LOAD( "blkdrgon.9b", 0x20000, 0x10000, 0x9498c378 )
ROM_LOAD( "j13-8b", 0x30000, 0x10000, 0x663d5afa )
ROM_REGION( 0x40000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "blktiger.5a", 0x00000, 0x10000, 0xe2f17438 ) /* sprites */
ROM_LOAD( "blktiger.4a", 0x10000, 0x10000, 0x5fccbd27 )
ROM_LOAD( "blktiger.9a", 0x20000, 0x10000, 0xfc33ccc6 )
ROM_LOAD( "blktiger.8a", 0x30000, 0x10000, 0xf449de01 )
ROM_REGION( 0x0400, REGION_PROMS ) /* PROMs (function unknown) */
ROM_LOAD( "mb7114e.8j", 0x0000, 0x0100, 0x29b459e5 )
ROM_LOAD( "mb7114e.9j", 0x0100, 0x0100, 0x8b741e66 )
ROM_LOAD( "mb7114e.11k", 0x0200, 0x0100, 0x27201c75 )
ROM_LOAD( "mb7114e.11l", 0x0300, 0x0100, 0xe5490b68 )
ROM_END
GAMEX( 1987, blktiger, 0, blktiger, blktiger, 0, ROT0, "Capcom", "Black Tiger", GAME_NO_COCKTAIL )
GAMEX( 1987, bktigerb, blktiger, blktiger, blktiger, 0, ROT0, "bootleg", "Black Tiger (bootleg)", GAME_NO_COCKTAIL )
GAMEX( 1987, blkdrgon, blktiger, blktiger, blktiger, 0, ROT0, "Capcom", "Black Dragon", GAME_NO_COCKTAIL )
GAMEX( 1987, blkdrgnb, blktiger, blktiger, blktiger, 0, ROT0, "bootleg", "Black Dragon (bootleg)", GAME_NO_COCKTAIL )